Huwebes, Enero 19, 2012

Higher Thinking Skills Through IT - Based Projects


Higher Thinking Skills Through IT-Based Projects


There are 4 IT-Based project conducive to higher thinking  Skills & creating among learners  ;

  •  Resource – Based Projects
The teacher steps out of the traditional role of being a content experts & information providers & instead let the students find their own facts & information. Only when necessary for the active learning process does the teacher steps in to supply in to data/information.  

          General Flow of Resource- Based Projects
  • determine the topic
  • Present problem
  • Find the information go beyond the text book & curriculum materials & internet
  • Organize information
  • Requires that the students to relate gathered information to real words.
  • The process is given more important than the project product.

Traditional learning model 

* Teacher is expert & information provider 
* Textbook is key source of information
* Focus on facts information is packaged in neat parcels 
* The products is the be – all & end – all learning
* Assessments is quantitative 

Resource - Based Learning model

* The  teacher is a guide facilitator
* Sources  are varied ( print, video, internet, etc.)
* Focus on learning inquiry quest/discovery
* Emphasis on process
* Assessment is quantitative and qualitative


  • SIMPLE CREATIONS
Students are assigned to create their software materials to supplement the need for relevant & effective materials.

Ex. 1. Creative writer – Microsoft – Writing 
      2. Kid Work Delux – Davidson – Drawing and       Paintings 
     3. Media weave – Humanities Software –   Multimedia 

In developing software there are 3 kind of skills/abilities.

1. Analyzing – distinguishing similarities &  differences/seeing the project as a     problem to be solved.
       2. Synthesizing – making spontaneous connections among ideas, thus generating  interesting new ideas. 
3. Promoting – selling of new ideas to all the public to test the ideas themselves. 

  • 5 key task can may be recommended.

1. Define task – clarify the goal of the completed project to students.
2. Brainstorming – allow them to generate own ideas on project.
3. Judge the ideas – make an appraisal for or against any ideas.
4. Act – let them do & just facilitate
5. Adopt flexibility – allow to shift gears and not follow an action path rigidly.


  •  GUIDED HYPERMEDIA  PROJECTS
The production of self-made multimedia project can be approach in two different ways.

1. As an instructive tool, such, as in the production by students of a power-point presentation of a selected topic.
2. As a communication tool, such as when students do a multimedia presentation ( with text, graphs, photos, audio narration, interview, video clips, etc, to simulate a television news show.


  • WED-BASED PROJECTS

  • Students can be made to create & post web pages on a given topic. But creating webpages, even single page webpage, may be too sophisticated & time consuming for the average students. 
  • It should be said, however, that posting of web pages in the internet allows the students ( now the web pages creator) a wider audience. They can also be linked with other related sites in the internet. But as of now, this creativity project may be to ambitious as a tool in the teaching-learning process.